Read issue #1 of Daily Digest, by Mailbrew Team.
24
Friday May, 2024
I have spent 2.5 years working on my side project and yesterday got the first paying client

Hello Reddit community, I'd like to share a story of my side project that I started to develop back to November 2021. The project is called Nostrascore and allows users to create private competitions and compete with friends or colleagues in football(soccer) predictions. No gambling, no betting, just fun. I have a full-time job and two small kids, so it took almost two years to deliver the very first MVP in August 2023, when with 5 my colleagues we started to compete in English Premier League 23/24 predictions. No other visitors were on the website. A week ago I saw posts on Reddit where people were looking for similar applications to compete with friends in EURO 2024 predictions. I have posted 3 comments and received around 50 registrations and 15 created private competitions. One of the users have chosen package with 100 competitors limit and payed me 20€. I was happy like a baby who got a candy 😁 So, it took 2.5 years of active project development to receive the first payment. In addition to this we have launched a competition in the company I work for, which gave 53 registrations in the day of competition announcement. What helped me not to give up during these 2.5 years: 1. Football(soccer) is my passion and I am target user of my app. I like the domain and it is never boring to me to work with football data. 2. Launching MVP with colleagues showed me that the interest from other people exists, I received feedback, changed logic, updated UI several times from scratch. 3. My wife have never told me that I am an idiot and must stop spending time and money on a project which has 6 users including me. There was full support from her side. Thanks for reading and have a great day for everyone😊

I made a PDF/URL Scraper for Vision-Language models like GPT-4o. Here is a complete guide on how to do this!

I made a PDF/URL Scraper for Vision-Language models like GPT-4o. Here is a complete guide on how to do this!

My website found an audience on Reddit

Hi everyone, I wanted to share a positive experience I had with my project, HunchBank, here on Reddit. I had been occasionally tweeting about it (#buildinpublic) on Twitter for a bit, but it wasn't getting any attention (I realize having just 1k+ followers doesn't seem to count in the grand scheme of things). Then, I decided, against good judgment (now seemingly incorrect in hindsight), and despite the fear I could get banned by mods or bots, to try posting on Reddit. Thankfully, the response here was much more positive. I received mostly helpful feedback on the design and business model, encouragement from the community, and the occasional barbed question/comment about the idea, its viability, etc. (hey! it's still Reddit after all). A good number of people showed interest. Stats: 518 visitors and 91 people signed up for the waitlist. How's that for validation? (knock on wood). I am grateful for the support from the Reddit community, and it's motivated me to keep improving HunchBank. As a thank you, everyone who joined the waitlist will receive $10 in free credits to try out the service. Thanks again, Reddit!

What I've learned from making my first product

​ So this year, I've made my first ever app that people actually used which was ReplyMore. It's a chrome extension that allows twitter users to track how much they're replying daily, and filter the posts for popular posts to reply on. ​ I'm really proud of this. As not only people used the app, they actually paid for it. I was able to make 4 sales from it, making around 80$ in revenue. This might seem small but it's huge for me. I never thought that you could make money from app building in your first try :) ​ This experience changed my view on product making and Start-ups in general. I know a lot of you guys are interested in building their own apps, so I thought I would share what I've I learned from making ReplyMore. ​ 1. Launch fast While making the app, I think I've done somethings right and others wrong. This was definitely a right thing to do. I've made ReplyMore in around 18 days. That's from Idea to Launch. It might seem crazy but it's not. I was just lazer focused on building. ​ Launching fast allows you to get a clear vision for the app, the market, you customers, and where can you go next. Before launching, you can't really know wether your app will be a hit or not. You might except it to be the next facebook, and it turns out to be another forgettable side project. Or you might think that no one will seriously use the app, and it turns out to be the next unicorn. This is the truth that a lot of start-up founders agree on. ​ Because of launching pretty fast, I was able to quickly make the decision on what to do next. I concluded that the app is pretty good, but the market is too narrow and distribution is kinda hard. I also didn't have the best founder-product fit, as I wanted to focus on other apps instead. So I decided to stop working on it and hop on the next product. ​ If I didn't launch it so fast, I would have no idea how the market will perceive the app. I might have had too low of expectations and procrastinated on it while I could have made serious money with it. Or I could have gained over-confidence on it, wasting too much time building it while it would turn out to be a bust. ​ 2. Add only the minimum functionalities This point goes hand in hand with the previous point. To be able to launch fast, you can't add in a lot of functionalities. ​ Wether your app is successful or not is determined by a lot of factors. The number of functionalities it has is just not one of them. Most apps are made to solve a certain particular problem for a certain type of users. Factors like the problem's importance, the potential user population and how much these users are willing to spend on the app are way more important than the number of functionalities an app has. ​ Making an MVP with the bare minimum of functionalities will allow you to ship fast, this will help you find out the value of these important factors. Then you can decide wether to add more functionalities or not. ​ 3. Build products that you need I know that a lot of people struggle with finding ideas of products to build. Some have too many ideas and can't decide on what to focus on, and some just can't generate any ideas. Both situations are bad. ​ I was able to solve this by following a strategy that Dan Koe mentioned, it is to build products that solve your own problems. By making the assumptions that you probably aren't the only one that had a problem, and that you feel that it's a pain that's worth solving. Then probably other people feel that way too. And if you make an app that you feel solves that particular problem, then probably people will feel the same too. ​ Following this strategy helped me gain 100+ downloads, 24k views of the app's demo on twitter, and top 5 on Product Hunt. I got a lot of feedback saying : "it's exactly what I needed". Because the app is what I exactly needed before making it. ​ ​ 3. Don't pay wall the entire app The points I talked about before are what I did right while building my first app. Now let's talk about what I did wrong. ​ I think that the first mistake I made was pay walling the entire app. I made it pay only with a 3 day free trial. I think that this strategy doesn't work for small indiehackers and let me explain why. ​ The pay only strategy was popularized by famous indiehackers that have a lot of following like Marc Lou. While I really like Marc, I don't think this is the best thing for people starting out, especially in B2C apps. ​ Here is basically why you shouldn't do it. Before launching ReplyMore it was on a free beta. Even though I didn't have a lot of following, but a lot of my twitter followers were using it, giving me feedback that I could iterate on, and spreading the word out. But once I've made it payed only, only a portion of these beta users continued to use the app. ​ So I ended up with only 4 users that actively used my app. But what's really better, few users that pay for the app or a bunch of users that use the app for free ? To answer this we need to discuss something called Product-led-growth. This is by far proven to be the number one way that all successful startups won. It's basically the following: when a people use an app, and that app is good enough, users of the app will promote the app to other people, to their friends, co-workers..etc. ​ If we assume that 10% of users promote your app each month. Then if you have 1000 users, then in 2 years you'll reach around 10k users. So 9000 new users. But if you had 4 users to start with, with the same app, in 2 years you'll only have 40 users. Only 36 users added. ​ So early users are a priority, and as a product maker you should make it as easy for them to use the app. Until the exponential growth kicks in then you can try to milk the app for money. ​ It might be different for expensive B2B products where a few sales can make a big difference and where there is no chance you'll get to 10k users. But for B2C apps that have the potential to scale, I think this is the best strategy. I'll use it on my next app (intentional) and see if it works out. ​ 4. Start pricing small This point is related to the last one, as we want to prioritize early users, we don't want to have them not use our app because of the price. Our goal early on should be to have as much people that want to use the app to actually use it. But we want to be profitable so we have to put a price on it. I think the best thing to do in this case is to make the app free at first, until you start getting some traction. Then add in the lowest price possible, and continue to increase the price as demand increase. ​ 5. Distribution is king An app is as good as much as people use it. I think that while building ReplyMore, I nailed the product part. Most people that used the app liked it and wanted to continue using it. The thing that needs more focus is distribution aka getting more users. This is often the hardest part about start-ups. ​ While stuff like making an app free or reducing the pricing can help retain a bigger percentage of people that hear of the app. I need to focus a lot on getting as much people to hear about it as possible. So the thing I'll try to do in my next products is to get as many eyes on my product as possible. I think the best way to do this is by using influencer marketing. That's trying to collaborate with influencers with followers that are your app's potential clients, and negotiating a deal where the influencer get's a good percentage of the revenue. This is on my to-do list for intentional too. ​ ​ 6. Conclusion So yeah, this is what I've learned from making my first app. It was a good experience. I think that the most important thing I gained from it was to realize what is possible and what can be done. It was overall a very enjoyable experience, and that's why I'm doing it again with intentional. Thanks for reading !

I built an F1 client that is faster than your favourite team on race day!

I built an F1 client that is faster than your favourite team on race day!

What's stopping you?

So you've got an idea. You think it is a solution to a problem. What's stopping you from starting? I'm currently in this situation where everytime I try to start, there's always something distracting me. Well, I guess mostly my brain is asking me "Is it worth it?" How did you guys start your side project? Have you started it aiming to turn into profit? How's your process, do you validate if there's a market before starting? How did you start? Apologies, I've got a lot of questions and I think I'm confused af.

In a nutshell...

In a nutshell...

Created the first opensource artificial memory!

Hey everyone, I wanted to share a bit of my journey with you all and maybe get some advice or find some folks interested in collaborating. About six months ago, I was really inspired by RewindAI and decided to create my own local memory app called "Recall". The idea was to build something that could capture and index digital activity, making it easy to remember and find information later. After months of hard work, I finally got Recall to a point where it was working well. I've managed to ask him for information on my activity from a week ago with details and all that locally with local llms! It was exciting to see it come together and actually do what I hoped it would. But then, I found out yesterday that the new Copilot+ laptops have a feature called "Recall" that does pretty much the same thing but better. It was a bit of a shock. Here I was, thinking I had something unique, only to see it already out there in a big way. So, now I'm not sure what to think. Instead of giving up, I decided to open-source Recall and rename it reMind. I believe that by sharing it, maybe some of you might have ideas or want to help improve it. If you’re interested, I’d love to hear from you! [Github](https://github.com/DonTizi/ReMind) [Website](http://www.recallmemory.io) It would be great if you could upvote the application on Product Hunt: [ProductHunt](https://www.producthunt.com/posts/remind-ai) Thanks for reading! If you have any questions or suggestions, feel free to share them.

I’m building a cyber security investigation platform

I’ve been building a cyber security investigation platform which contains a mash up of a lot of different tools and some custom capabilities, so far it has: - 40+ capabilities - Security playbooks (collections of themed tools) - Ability to collect datasets - AI security copilot (… you have to add Chat Jippity in there somewhere right?) - Continuous monitoring capability I’m going with the theme of trying to visualise the tools in a “data is beautiful” way … so lots of charts and graphs as well as pulling in datasets from all over the place Right now I’m trying to learn some marketing and continue to develop more tools until we get our first purchase 🫡 any feedback welcome Site is https://srcport.com

Transitioning from employment to earning from side projects

I hope this is the right place to ask this question. I am curious about how people transition from working for someone else to earning money from their side projects, especially as these projects grow or adopt a paid model. 1. Did you set up a company or is it posissible to do that without setting up company? 2. Did you continue working your day job while receiving money from your side project?

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